Leporello will be closed from SaturdFrom September, the bookstore will be open only on Thursday and Friday afternoons, in addition to days when there are presentations or workshops. We will still often be there, perhaps even in the mornings, but before you stop by check google, the website or our social media, or just give us a call. It will always be possible to come by appointment, by calling and or emailing us at info@leporello-books.com
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October 2020

FOAM MAGAZINE #57: In Limbo

IN LIMBO addresses our current state of being, suspended and in vacuum. This issue reflects on how we are experiencing the two main topics of our time - a global pandemic and social challenges - while looking at how this could be a fundamental chance to shift our questions on photography: stop asking "what photography is" and start consciously talking about "what photography can do" and "what we want photography to do". Shortly, we are addressing the emotional limbo, the political limbo, the sudde
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January 2024

Older than love

Older Than Love is a multimedia work that starts from the artist's personal relationship with his father, developing it through the metaphor of the hawk and its prey, and creating a parallel between animal and human aggression. The work deals with the theme of aggression and associated subthemes such as fear, anger, and love, emphasizing that an element of aggression is inherent in every bond of attachment. The multimedia installation consists of photography, a
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June 2020

C3 327: CULTURAL AND PUBLIC / SCHOOLS IN SHADOWS AND WIND / A CURIOUS MUSEUM TRIO BY TOYO ITO

In this issue C3 focus on new public buildings such as museums and schools designed in mostly Africa, Asia and Latin America. Inspired by themes such as urban landscape and shadows and wind, the editors of C3 have chosen a rich collection of modern architecture which symbolizes a new world. Designs by architects such as Selgascano, Rudanko+ Kankkunen, Toyo Ito and Edward Ng are described in detail.
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September 2023

My favourite game. Fotografia e videogioco

Photography and gaming are two of the main drivers of change in contemporary society. They respectively represent the way we look at (and understand) things and the context to which we increasingly relate the events of everyday life. In other words, our everyday life resembles a video game and reality seems to need photography to prove its consistency. The points of contact and convergence between photography and videogames thus represent a territory of artistic exp
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May 2020

PHOTOGRAPHY AND PAINTING IN THE WORK OF GERHARD RICHTER: FOUR ESSAYS ON ATLAS

This publication brings together four texts which analyze Gerhard Richter's monumental project Atlas, an assemblage of photographs that he has collected since 1962. Atlas, which at present comprises more than 5,000 images -- ranging from political portraits to landscapes and from found photojournalistic pictures to photographs taken by the artist himself -- constitutes an ordered collection of personal visual memories from which Richter draws the themes and motifs for his ongoing exploration of the possibilities of painting. Buchloh examines At
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June 2024

Skinningrove

Chris Killip is widely regarded as one of the most influential British photographers. Skinningrove is the last publication Killip worked on before his passing in 2020. Known for his passion for photography books, he oversaw all elements of this book, which features many unseen images. We are very proud to now release this unique publication into the world.   Born in the Isle of Man in 1946, he began his career as a commercia
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